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1. GAME TIMES/DURATION OF MATCHES
- Games start at the scheduled time sharp. Please be at the
field at least 15 minutes before your game in order to warm
up prior to the start of your game. XTSC Reps must start each
game on time. Any teams that are more than 10 minutes late
automatically forfeit their game.
- Indoor leagues play 2x25 minute halves with a 5-minute
half time. No injury time is added.
- Outdoor leagues play 2x30 minute halves with a 5-minute
half time. No injury time is added.
- Games must finish at the scheduled time, regardless of
the time they started, as there are other games scheduled
after yours. Please be considerate of other teams.
2. NUMBER OF PLAYERS
- Co-ed teams are comprised of 5 players and a goalie, with
2 men and 2 women on the field at all times. A female goalie
counts towards the two female player minimum.
- DEFAULTS - Co-ed teams that do not have at least 1 girl,
1 guy and 4 players in total will automatically forfeit the
game. The opposing team has the option of taking the default
win of 6-0 or playing for points. This is up to the
discretion of the opposing team and MUST BE decided and
agreed upon by both teams, prior to starting the game. Any
team not fielding a minimum of 2 girls and a minimum of 2
guys will have to play short (provided that they still have a
minimum of 4 players, and at least 1 of each gender). Men's
teams must have a minimum of four players to avoid a
default.
- In the situation where both teams default, the final
score will be recorded as a 6-0 loss on both sides.
- In the case that a team notifies the league at least 24
hours in advance of a default (allowing us sufficient time to
contact the opposing team), a 3-0 loss will be recorded. In
the case that there is less than 24 hours notice, a 6-0 loss
is recorded.
- Registered teams can bring in their own subs during the
season. Captains must ensure that these players are aware of
the rules and have signed a waiver before playing. The
coordinator will have waiver forms. Teams are not allowed to
stack their roster during playoffs. Playoff players must play
at least 2 regular season games and must have previously
signed a waiver form to be considered a roster member and
thus eligible to participate.
- League members are not allowed to play on multiple teams
on the same night. If a team is short and has asked players
from the previous game to stick around and play with them,
they must gain the express permission of the opposing team to
field those players. If this permission is not given and
those players participate, the game will be defaulted.
3. SUBSTITUTIONS
- Substituting a goalkeeper can only occur during a
stoppage in play. Substitutions on all other players can
happen at any time but only after the player to be replaced
is on the sidelines.
- Both the substitute and the player coming off the field
must enter/exit the field at their team's bench.
- If a team has more than the maximum amount of players
allowed on the field a yellow card is issued and one player must sit out two minutes.
4. EQUIPMENT
- It is recommended that players wear shin-guards, though
not mandatory. Players are responsible for providing their
own equipment.
- Indoor non-marking indoor soccer shoes or running shoes
are mandatory for the indoor leagues that are held in
gyms.
- No metal spikes or metal toed shoes are allowed in the
indoor turf leagues or the outdoor leagues.
- Each player must bring one dark shirt and one light shirt
to each game. Teams should decide prior to the game as to
which team is dark and which team is light. A team may choose
to wear a team uniform. If they do so, they must also bring
an alternative shirt in case they are playing against a team
with the same colours.
- Game equipment (nets, balls, cones) are provided by the
league.
5. SCORING
A. Regular Season Games
- In regular season games, ties are allowed. During
playoffs and tournaments, penalty kicks will be used to
resolve all ties. Players on the field (substitutions must be
made at least 2 minutes before the end of the game) take the
first 5 penalty shots with teams alternating shooters. If the
game is still tied after the first 5 shooters, it goes into
sudden death with the goalies taking the next shot. If still
tied, the bench shoots. Once everyone has shot -- if the
games is still tied .. then the same order of shooters will
take their second shot in a sudden death format.
- A goal is scored when the entire ball has passed over the
goal line, between the goalposts and under the crossbar,
provided it has not been thrown or carried. A ball cannot be
propelled by hand or arm by a player of the attacking side.
If a defensive player is standing in his/her own crease and a
goal is scored after touching this player, the goal counts.
If a foul is called on the attacking team the goal is negated
and the ball is given to the defending team.
- In the case of penalty kicks (including tie-breaking at
the end of the game), the goalie can not move off the goal
line until the ball has been kicked by the opposing player.
The ball is dead once the it reverses direction.
- The team scoring the greater number of goals during the
game is the winner.
- XTSC Reps are required to submit the scores to Mike by
3:00pm the day after the game. Scores should be emailed to
michael@xtsc.ca. Please include the team name, sport and night
of play. Results will be posted on the website weekly.
B. Playoffs
- To be eligible to play in playoffs or a tournament, a
player must have played at least two regular-season games
with that team. If they have not, they will not be considered
a roster member and will not be allowed to take the
field.
- During the playoffs, every match must conclude with a
'win' for one side. In the event that playoff matches are
tied at the end of the regulation time, the following
procedure will be used to determine the official outcome: A
"Shoot-out" will take place as follows:
i. Each team will designate the 5 players on the field as
the initial 5 penalty shooters who will each take one Penalty
Kick on the opposing teams goalkeeper on one end of the
field, following a coin toss to determine which teams will
have the first kick. Substitutions of these 5 players must be
made with at least 2 minutes left in the game. (Please refer
to Penalty Kicks) The two teams will alternate kicking until
all 5 players on each team have kicked or until one team has
been mathematically eliminated. The goalie that finishes the
game must be the goalie for the penalty shootout, this goalie
will be used throughout the shootout unless he/she is
withdrawn from the shootout due to injury.
ii. At the conclusion of this procedure, the team with the
greater number of goals will be declared the winner of the
match. However, if each team scores an equal number of goals,
then the remaining players from each team (starting with the goalkeepers) who were not in the
initial 5 will continue to kick (only one kick per player)
alternating from one team to the other. The first team to
have an advantage in total goals, after each team has made an
equal number of kicks, will be declared the winner. After all
players on each team have each had one kick, and if the
shoot-out remains tied, second kicks for each player through
the entire roster (in any order) will be taken until one team
has the advantage in goals after an equal number of kicks has
been taken by each side. The winner of the shootout will be
awarded two score-points in the final result of the match.
The loser will be awarded one score-point.
6. START OF PLAY
- A kick off will start the game, restart the game after a
goal is scored and start the second half of the game. The
kickoff shall be decided by the toss of a coin by the XTSC
rep. The team winning the toss decides whether they want the
kickoff or choice of ends.
- Teams will change ends after each period and alternate
kick offs.
- The kickoff starts with all players on their own side of
the field. The ball is stationary at the center point of the
field and the opponents of the team taking the kickoff should
be at least 3 paces away from the ball until it is put into
play.
- The kicker cannot touch it again until another player has
contacted it. If the kicker touches the ball before it has
touched another player, an indirect free kick will be awarded
to the opposing team.
- A goal cannot be scored directly from a kick off.
7. RESTARTS OF PLAY
- A kick-off occurs after a goal has been scored or at the
start of the second half of the match.
- A Throw In
- A Corner Kick
- A Goal Kick
- All play will end with the referee's whistle.
8. BALL IN AND OUT OF PLAY
- The ball is out of play when it has wholly crossed the
goal line or sideline whether on the ground or in the air or
when it rebounds back into the field of play from any part of
a goal structure above the crossbar. The ball is in play at
all other times, including when it rebounds from a goalpost
or crossbar and remains in the field of play. Indoors, the
ball is out of play if it hits the ceiling, stays in a corner
or stays behind the goal structure.
9. OFFSIDE
- There are no off-side rules in our 6v6 or 7v7 leagues..
- There is offsides in our 11v11 leagues. A player in an offside position at the moment the ball is touched or played by a team-mate is only committing an offside offence if, in the opinion of the referee, he becomes actively involved in play by:
Interfering with play
Playing or touching the ball
Interfering with an opponent
Preventing the opponent from playing the ball by obstructing the player's sight or intentionally distracting the opponent
Gaining an advantage by being in an offside position
Playing the ball after the ball has rebounded off the goal, the goalkeeper, or any opponent
- Since offside is judged at the time the ball is touched or played by a team-mate not when the player receives the ball, it is possible for a player to receive the ball significantly past the second-to-last defender.
10. MISCONDUCTS/FOULS
- XTSC Referees will call ALL fouls!
- If a player breaks a rule or fouls, the opposing team is
awarded an indirect free kick from the location of the foul.
If the foul occurs in the crease for the opposing team, the
ball will be pulled to the top of the crease at the referee's
discretion. All free kicks are indirect. The player taking
the free kick may not touch it again until another player has
touched it. Opposing players must be 3 paces away from all
free kicks. For an indirect free kick, the ball must be
stationary when the kick is taken. A goal cannot be scored
directly from an indirect free kick. A second touch by any
player, offensive or defensive, intentional or unintentional,
causes a goal to be valid.
- If an offense is particularly extreme (including the use
of profanity), it is at the referee's discretion to hand out
Yellow or Red cards.
- A Yellow Card penalty will result in the offending player
being removed from the game for two minutes without a sub
being permitted on, regardless of any goals scored by either
team. Two Yellow Card penalties in one game will result in a
Red Card being issued.
- A Red Card penalty will result in the player being
evicted from that game without a sub being permitted on. The
player will also be banned from the following game while XTSC
reviews the incident for excessive behavior (fights, etc). If
excessive behavior is found, the player may be evicted from
the league. Red carded players are expected and required to
leave the game site after being carded, nor are they allowed
to be on-site during any games for which they have been
banned. If the player does not leave the premises, a default
loss will be awarded against their team.
- A referee may require that any player or observer leave
the game site, whether or not a card has been awarded, if
they are threatening the safety or enjoyment of XTSC members
or staff. If the individual does not exit the area, the team
they are associated with will be penalized with a 6-0 default
loss.
- Excluding a Penalty Kick, there are no direct free kicks
in this league.
- A handball does not need to be called if the ball goes to
an opponent or an opponent is the next player to touch the
ball, but does need to be called if it goes off to yourself
or a teammate.
11. INDIRECT FREE KICK
- AN INDIRECT FREE KICK is awarded to the opposing team if
a player commits any of the following offenses:
i. Plays in a dangerous manner (i.e. Charging, checking or
pushing an opponent)
ii. Impedes the progress of an opponent (i.e. Tripping,
kicking or holding an opponent)
iii. Slide tackling
iv. High kicking
v. Obstructing an opponent
vi. Making contact with the ball carrier w/o getting the
ball first
vii. Preventing the goalkeeper from releasing the ball
viii. Playing the ball while laying on the ground.
12. PENALTY SHOT
- A PENALTY SHOT is awarded to the opposing team if a
player commits any of the following offenses:
i. Deliberate handling of the ball by a player other than
the goalie while within the crease
ii. Deliberate dangerous play or intent to injure while
inside the crease
iii. Tripping a player on a breakaway
iv. A goal attempt is denied due to an infraction.
13. YELLOW AND RED CARDS
- A Yellow Card penalty will result in the offending player
being removed from the game for two minutes without a sub
being permitted on, regardless of any goals scored by either
team. Two Yellow Card penalties in one game will result in a
Red Card being issued.
- A Red Card penalty will result in the player being
evicted from that game without a sub being permitted on. The
player will also be banned from the following game while XTSC
reviews the incident for excessive behavior (fights, etc). If
excessive behavior is found, the player may be evicted from
the league. Red carded players are expected and required to
leave the game site after being carded, nor are they allowed
to be on-site during any games for which they have been
banned. If the player does not leave the premises, a default
loss will be awarded against their team.
- Yellow and Red Cards are issued by the referee based on
the severity of the offense and include, but are not limited
to, the following offenses:
i. Yelling an opposing player's name or yelling at or
taunting an opposing player, yelling at or otherwise abusing
a referee.
ii. Intentionally handing the ball (handball) with their
hands or any part of their arms including the fore-arm
-except the goalkeeper within their own crease.
iii. Intentionally attempting to injure another player.
14. THROW-INS (Outdoor Soccer Only)
- A throw in is awarded when the whole ball passes over the
sideline, either on the ground or in the air and is taken
from the point where it crossed the sideline, by the
opponents of the player who last touched the ball, before it
crossed the sideline. The player taking the throw must face
the field of play and have both feet on the ground on the
sideline or outside the sideline and must throw the ball with
both hands, which must begin their motion when the ball is
completely behind the thrower's head. The thrower must not
touch the ball a second time before it has touched another
player, or an indirect kick will be awarded to the opposing
team. If a throw-in is taken incorrectly, it is to the ref's
discretion if they allow a re-throw or if they award the ball
to the opposing team. A goal cannot be scored directly from a
throw-in.
15. GOAL KICKS
- A goal kick is awarded if the ball goes and remains
behind the net. All goal kicks are direct. The kick is
taken by any player on the defending team, on the side of the
goal opening that is closest to where the ball went out of
play. (Approx. 6 paces from the goal line). It must pass
outside the penalty area as a direct result of the kick for
it to be in play again. The kicker must not touch the ball a
second time before it has touched another player or an
indirect kick will be awarded to the opposing team.
16. CORNER KICK (Outdoor Soccer Only)
- When the whole of the ball crosses over the goal line
(not a goal) either on the ground or in the air and was last
touched by a player of the defending team, a corner kick is
awarded to the opposing team. The ball is placed in the
corner closest to where the ball went out of play and the
ball is in play the moment it has been kicked. If the kicker
touches the ball a second time before another player touches
it, an indirect kick shall be awarded to the opposing team. A
goal may be scored directly from a corner kick.
17. GOAL KEEPER
- The goalkeeper is only allowed to handle the ball with
his/her hands within the goal crease area. Goalkeepers are
not allowed to pick up the ball with their hands when a
player from their own team kicks the ball to them or when
they are outside the goal crease. To do so will result in an
indirect free kick for the opposing team. Players can pass
the ball to a goalie via a throw in and the goalie may pick
it up. Once the goalkeeper has caught or controlled the ball,
they must put it into play within 5 seconds. The goalkeeper
must not touch the ball a second time after their initial
release of the ball before another player has touched the
ball or an indirect free kick will be awarded to the opposing
team.
18. CORNERS (Indoor Soccer Only)
- When the ball goes into a true (90 degree) corner, the
player who reaches the ball first has the right of way for a
distance of three feet from the corner. Any opposing player
must give the ball handler at least three feet of space and
is not permitted to come into physical contact with the ball
handler within that space. An attack upon a ball handler in
the corner may result in an indirect kick or a penalty card
being issued.
19. RULES OF CONDUCT
- All of XTSC's guidelines to acceptable conduct are in
effect. Please refer to Club Rules and Regulations for more
details.
- Any form of physical or verbal abuse will not be
tolerated and will result in immediate ejection from the
game, and at the discretion of XTSC's sports director, from
the league.
That's it... Have Fun... and Hey, Let's be Extra Careful
out there!
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